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How to use tes5edit to change mods
How to use tes5edit to change mods




how to use tes5edit to change mods
  1. #How to use tes5edit to change mods mod#
  2. #How to use tes5edit to change mods Pc#

If you want your gear to have “a lot” of warmth, maybe pick Good or Excellent warmth. Just pick a warmth and coverage category that sounds right for your gear. Poor, Fair, Good, Excellent, Max Coverage With a pen and paper, determine what kind of warmth and coverage you would like each of your equipment to have by choosing a category for both warmth and coverage. These categories are: Protection for Body, Head, Hands, and Feet Equipment Gear that is a mix of materials usually has a mix of warmth and coverage, with neither being very high. Gear that looks like it’s made of leather, or some other water-repellent material, usually has high coverage. Gear that looks very padded and lined with furs usually has high warmth. Coverage slows down your rate of exposure in severe weather, and slows down how fast you get wet in the rain. Warmth slows down your rate of exposure at all times. To prevent your equipment from being ignored incorrectly, make sure to not use this name or keyword.

#How to use tes5edit to change mods Pc#

If your equipment uses the word “ Circlet” in its display name (the name seen in-game), it may be ignored by the PC version of Frostfall when using SKSE. The user will not gain any warmth / coverage benefit from this equipment. If your equipment uses the ArmorJewelry keyword, it will be treated as a circlet / ring / amulet and the system will ignore it, regardless of what kind of gear it actually is. Hands Equipment: MUST use slot 33 (Hands).Īccessories: Can use any slot not reserved by another kind of equipment above. Head Equipment: MUST use slot 30 (Head) or 31 (Hair). Your equipment must also use the appropriate slot based on its type. This is all you need to do to support shields. Shields: Just make sure to use the ArmorShield keyword, and your shield will automatically grant 0 Warmth and 20 Coverage, like all other shields. You will set the warmth and coverage of this gear in the next steps.Īccessories: There is no vanilla keyword for miscellaneous accessories (such as face masks and scarfs), so there is nothing you need to do other than ensure that it won’t be ignored (see Ignored Equipment, below). You will set the warmth and coverage of this gear in the next steps. Hands Equipment: MUST use the ClothingHands or ArmorGauntlets keyword.įeet Equipment: MUST use the ClothingFeet or ArmorBoots keyword.Ĭloaks: There is no vanilla keyword for cloaks, so there is nothing you need to do other than ensure that it won’t be ignored (see Ignored Equipment, below). Head Equipment: MUST use the ClothingHead or ArmorHelmet keyword. And to be honest, your equipment should be using these keywords anyway.īody Equipment: MUST use the ClothingBody or ArmorCuirass keyword. Frostfall uses these keywords in order to determine what kind of equipment your armor is. Next, please ensure that you have given your mod-added equipment the proper vanilla game keywords used by the rest of the game. If you fail to do this, you will receive an error when injecting the keywords. This is necessary because the keywords we will be injecting will be injected into Update.esm. If it does not, open your plug-in in the Creation Kit, tick Update.esm as you are loading it, and re-save the plugin. Verify that your plug-in requires Update.esm as a master. If you make cloaks, you will need to follow the steps below. Without following the guide below, Frostfall might not assign protection to cloaks on all supported platforms. If that’s all you need, you don’t need to do anything. Otherwise, complete the entire tutorial steps 1 through 5.īy default, Frostfall assigns Fair warmth and Fair coverage to body, head, hands and feet gear that has no pre-set configuration. If you elect to use this, follow steps 1 and 2 below, and then follow these instructions.

how to use tes5edit to change mods

It also removes the need to use the Creation Kit, you can do everything in TES5Edit. Mator has developed the Frostfall Warmth Utility for TES5Edit, which will automate much of this process. (Optional) The Skyrim Creation Kit ( only if not using the Frostfall Warmth Utility).Attach the keywords to your armor or clothing.Create the keywords you need in order to set the protection you want.Figure out what the protection of each piece of gear should be, selecting from pre-set categories.Do some general housekeeping and make sure you’re using the right default keywords and slots for your gear.

#How to use tes5edit to change mods mod#

Using Frostfall with your mod will still be optional it will not make your mod dependent on Frostfall. It will “just work” and you only have to do it once, ever. This works on Frostfall 3.3.1 or newer, and works on every version of Skyrim on every platform, including on the Xbox One, and regardless of whether or not the user is using SkyUI or SKSE. If you are an armor or clothing mod author, you can give your users out-of-the-box Warmth and Coverage for your gear by following the steps below.






How to use tes5edit to change mods